Unity editor dropdown enum

New Unity Live Help updates. Check them out here! Discussion in ' Scripting ' started by alphMar 24, Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale starts soon! Joined: Jul 20, Posts: Is it possible to program which variables should be shown in the inspector according to what is chosen in a dropdown? Example: Code csharp :. Joined: Mar 21, Posts: 1, You can add the HideInEditor attribute or just declare your variable as private or protected.

But you want the visibility conditional, well I can guess, but maybe it works if you use a public interface and for each type create a class based upon this interface, class A would contain type1Var and class B would contain type2Var. If the editor GUI is smart enough it should work.

EditorGUILayout

MarrrkMar 24, Joined: Jan 2, Posts: Your best bet is to use a CustomEditor for that kind of specific control in my opinion. FenrisulMar 24, Joined: Jan 30, Posts: Heya, I have tried to come up with a solution to your problem. The solution is to create a CustomEditor, but i have tried to make i more generic and easiere to use. My solution uses reflection from C. You use this method: Code csharp :. Collections. Generic. Reflection. GetField newFieldCondition.Thank you for helping us improve the quality of Unity Documentation.

unity editor dropdown enum

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation.

Takes the currently selected enum value as a parameter and returns the enum value selected by the user. Creates a primitive selected by the user. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted.

Parameters label Optional label in front of the field. Any values passed in here will override settings defined by the style. WidthGUILayout. HeightGUILayout. Set to false to exclude Enum values with ObsoleteAttribute. The specified method should return true if the option can be selected, false otherwise. Returns Enum The enum option that has been selected by the user. CreatePrimitive PrimitiveType. Cube ; cube. Sphere ; sphere.

Plane ; plane. Publication Date: An optional list of layout options that specify extra layout properties. Set to true to include Enum values with ObsoleteAttribute.Have you ever been working on your game in Unity and wondered how you could create a custom type for a system you were working on?

Well, wonder no more! The C language and many other languages have a solution to this problem by using something called an enum. Simply put, an enum is a custom type that you can create in your scripts. The example Microsoft uses on their documentation is creating an enum for days of the week. You could call on any of these by saying Days.

Sat or Days. G: Sat, Sun, Mon has its own underlying type, which is int by default. So, technically, Sat, Sun, and Mon are values 0, 1, and 2. This seems unnecessary, why would I use enums? I admit that enums seem rather specific in their use. It can be difficult to see where an enum could be useful in your game. For me, the decision to use an enum was made when I realized that the system I wanted to create would have required me to create 5 separate bools to keep track of the state of my script.

Obviously, with 5 bools dictating the state of something in my script, my if-statement spaghetti would have been intense, which would likely lead to some odd bugs and behavior that would take more time to troubleshoot. I realized that I could remedy this situation by using an enum to keep track of the states in my script.

Enum Dropdown in JS Using Custom Editor?

The above-mentioned system I was trying to create was actually quite simple; a UI with four items the user could select using the arrow keys on the keyboard. Each item is either up, down, left, or right on the UI Panel.

I wanted it so if the user pressed up, the up item was selected. This selection would be indicated with a fading icon in the up direction. For example, in the above screenshot, if the user presses the up arrow, the sword icon would fade in and out to indicate it is selected.Discussion in ' Scripting ' started by alphMar 24, Search Unity.

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Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale starts soon! Joined: Jul 20, Posts: Is it possible to program which variables should be shown in the inspector according to what is chosen in a dropdown?

Example: Code csharp :. Joined: Mar 21, Posts: 1, You can add the HideInEditor attribute or just declare your variable as private or protected. But you want the visibility conditional, well I can guess, but maybe it works if you use a public interface and for each type create a class based upon this interface, class A would contain type1Var and class B would contain type2Var.

If the editor GUI is smart enough it should work. MarrrkMar 24, Joined: Jan 2, Posts: Your best bet is to use a CustomEditor for that kind of specific control in my opinion. FenrisulMar 24, Joined: Jan 30, Posts: Heya, I have tried to come up with a solution to your problem. The solution is to create a CustomEditor, but i have tried to make i more generic and easiere to use. My solution uses reflection from C.

You use this method: Code csharp :. Collections. Generic .I'm doing a simple editor script that uses an enum to have a dropdown menu to change the value of an int. I got it to work in C but not JS. Is there something I'm doing wrong? Here's what I have, any help would be appreciated. The syntax is different than C so I tried a few things and got it working great. I searched for about a day straight looking for a solution but found none. So if you're like me looking for an answer, here it is.

I hope it helps whoever is looking for the same thing. In JS, this allows you to edit an int from another script using a fancy enum pulldown menu in the Inspector using the Custom Editor in Unity.

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unity editor dropdown enum

Answers Answers and Comments. Texture2D on Property Drawers. EnumPopup an enum from another class 1 Answer. Animation field in custom inspector. Login Create account. Ask a question. In JS: I get 3 of these errors: ';' expected.

Add comment. Best Answer. I ended up figuring it out. Thanks, I did, but I'm getting the same error on the last 3 lines. Your answer. Hint: You can notify a user about this post by typing username. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. If you are a moderator, see our Moderator Guidelines page. We are making improvements to UA, see the list of changes.Thank you for helping us improve the quality of Unity Documentation.

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Enum The enum flags value modified by the user.

This is a selection BitMask where each bit represents an Enum value index. Note this returned value is not itself an Enum. Note: This method only supports enums whose underlying types are supported by Unity's serialization system sbyte, short, int, byte, ushort, or uint.

For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set i. Simple editor window that shows the enum flags field. Is something described here not working as you expect it to?

It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted.

Parameters label Optional label to display in front of the enum flags field. Any values passed in here will override settings defined by the style. WidthGUILayout. HeightGUILayout. Set to false to exclude Enum values with ObsoleteAttribute.

Returns Enum The enum flags value modified by the user. Description Displays a menu with an option for every value of the enum type when clicked. Publication Date: An optional list of layout options that specify extra layout properties. Set to true to include Enum values with ObsoleteAttribute.Thank you for helping us improve the quality of Unity Documentation.

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Enum Popup in an Editor Window. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted. Parameters position Rectangle on the screen to use for the field.

unity editor dropdown enum

Set to false to exclude Enum values with ObsoleteAttribute. The specified method should return true if the option can be selected, false otherwise. Returns Enum The enum option that has been selected by the user. EnumPopup new Rect 3, 3, position.

How To Create a Drop Down Menu – And Get Selected Value [Beginner Tutorial - Unity 2019]

LabelField new Rect 0, 20, position. Position: EditorGUI. LabelField new Rect 0, 40, position. Rotation: EditorGUI. Scale: EditorGUI. ToString ; break; default: Debug. Button new Rect 3, position.

Publication Date: Set to true to include Enum values with ObsoleteAttribute. Method called for each Enum value displayed.


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