To start, the player will see a couple new items in the Intrigue Decisions menu, the first being "Raise Your Banner. You must "Raise Your Banner" on at least one province before you can use "Distribute All Holdings" It won't let you otherwise - else you might give away all your landed titles and instantly lose!
To flag provinces other than your capital, simply raise troops on that province and have your character lead the army there, then use "Raise Your Banner" again.
If you select the province, you can see a province modifier a little green shield with a crown above it showing that you have flagged it. Women and children have not been forgotten. As a Female ruler, or as soon as a Regent is appointed to a child, your Marshal will take over the duty of flagging and unflagging provinces.
The province flagging decisions for the Marshal act exactly like they did for the player, but are based on the Marshal's location instead.
All about titles
If you are given a job title by your liege your Marshal will also take over the flagging duties. Now that your own primary holdings are secure and flagged, you are ready to hand out the rest of the holdings! You are done! However, in the mod, it doesn't cost you anything. This isn't meant as a cheat, or a feature to give you a leg up - I set it this way because I almost exclusively use the Search Realm function to find prospective vassals.
This is probably overkill but it should ensure it gets them all with one run. The same event then gives out up to 10 County titles province primary holdings. Yeah, it's a big event. If it doesn't get all your holdings the first time you've accrued more than titlessimply click it again. Now supports characters who choose Enatic or Enatic-Cognatic succession by distributing their holdings to female vassals. No Hassles Vassals v1. No Hassles Vassals Split v1. We suggest you try the article list with no filter applied, to browse all available.
Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Distribute all titles with four Decisions. A quick mod decision I made to help test No Hassles Vassals. It gives the character every title in their realm strips the title of all your vassals and Distribute all titles with a one decision.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers.
This comment is currently awaiting admin approval, join now to view. I haven't heard of any problems with Revoke All, but it is dependent on your computer specs. If you are trying to hand out hundreds of titles the game has a hard time keeping up with it.
My advice is to distribute less titles, or simply wait out the frozen screen. CK2 will often freeze up when using Revoke All, but it is simply working out the script.Your council still has five primary positions: a chancellor, steward, marshal, spymaster, and court chaplain, each relying on a particular skill respectively, diplomacy, stewardship, martial, intrigue, and learning.
Every councillor is either a vassal or a courtier of yours, and you are mostly able to hire and fire for these roles at will. Each of these council positions can be given different tasks, relying on an appropriate skill, which help your realm to survive and thrive.
Firstly, state skills are gone. Plus, personally, I could never get the mental image of your chancellor leaping in front of the king and clamping a hand over his mouth every time he thought of another dirty joke about the King of France out of my head. Choosing between the politically-powerful idiot and the adroit courtier has never been quite so difficult.
Further, tasks now do not reset when changing councillors. Council tasks in specific counties will only stop if the county stops being a valid place to perform that task, such as because a time-locked action e.
Ok, that was a lot of information on non-dramatic differences. Well now, that depends. Are you single and outside the reach of that meddlesome Pope? Then life might seem pretty smooth, at least for a while. The first part of this is marriage, and, as you may have guessed from the title of this dev diary, the five classic slots are now joined by your primary spouse!
Historically, spouses were often vital assistants in running the realm, providing counsel and advice even when they, strictly speaking, were not supposed to. We model this by giving them a variety of council tasks, each one boosting your stats directly by taking some of the weight of leadership off of your shoulders.
If you need more specialised help, you can also have them boost a specific stat directly. This adds a large portion of their skill directly to yours, as you offload an immense amount of power and responsibility onto your spouse, lending them your authority in exchange for their skill.
Certain faiths details on which, other than Catholicism, to follow in a later diary replace the court chaplain with a bishop. Of course, as loyal subjects of the crown, your bishop will be very happy to hand over taxes and troops to you, scaling with quite how happy they are. A loyal bishop is a huge boon for your economy and military, and can make the difference between unstoppable royal might and economic ruin.
A recalcitrant bishop, by contrast, is an utter pain. As for illegally, well, no Pope can stop a knife to the base of the spine…. As in Conclave, powerful vassals always expect a seat on your council. Leaving one out in the political cold will give you a huge opinion penalty with that character, since a council seat is theirs by right of might. Power is basically the same as competence, right?
CK2 required you to have all vassals who both de jure and de facto belong to one of your titles approve of you before you could change your succession. In CK3, that veto belongs to your powerful vassals alone, and they very much know it. Finally, powerful vassals are also hooked into a number of other systems in little ways, some of which may be talked about in later dev diaries, some of which we can talk about here.
And, lastly, an unhappy powerful vassal in a faction is a far more worrisome prospect more on factions later down the line. I hope that this has answered some of your burning questions and got you excited to manage the governance of your realm. Click right here to join the Discussion on our Forum or on our Official Discord!Crusader Kings II is a game that, at the time of writing, is nearly six years old.
Yet we are still seeing expansion after expansion for the game. And thanks to many Steam and Humble Bundle sales the player base is still growing.
The number one question I get asked is, how do you actually play it? TL;DR video version of these tips.
Any veteran player will give you this advice. With the base game the earliest you can start is So go ahead and pick the Stamford Bridge start date then pick a Count in Ireland to play as. Here you will be able to learn the mechanics of the game without worrying about any of the bigger nations coming to impose their rule on you. Especially on the West coast. In each county in Ireland is its own ruler. Thus you can work your way up from Count to Duke and finally on to declaring yourself as King or Queen.
Once you are loaded into the game, leave it paused and familiarise yourself with the UI. In particular the top left panels, as those are where the majority of your gameplay options are. I added Queen to the end there not just as a nod to the opposite sex. In Crusader Kings II you are not playing as a nation, nor even as a single character, but as an entire dynasty. Family and lineage are the most important things in Crusader Kings II.
When the character you are playing as dies, through the various ways that it will inevitably happen, you take over as their heir. Rule for long enough and you can make a variety of changes to succession laws. These affect the type of heir you will have, but most likely you will be handing the reins to the first-born son.
Crusader Kings II: AGoT Useful Commands Guide
This is why the absolute first thing you must do when starting a new game is to marry and secure yourself an heir. This is what your Chancellor is for. The first button to the right of your portrait in the UI is your council. Each councillor has three tasks that you can assign them. And for the chancellor, one of those is to fabricate claims.
Before you jump in though, this is a good time to take a look at the different map modes available in the game. You want to take a look at the De Jure Duchies view. Then take a look at which duchy your current county is part of. In Ireland, odds are you will be part of a two county duchy, so you want to fabricate the claim on the other county. Issue the order to your diplomat and unpause the game.
It only takes a minute to sign up. I've been playing for a few days, but still I'm not sure who should I give or not give land titles. Should I give it all to my heir so when I die he gets everything? Or should I spread it to people in my family? I've noticed some vassals in my family with the little blood drop have like a relationship penalty with me for wanting a duchy or something like that. In that order, should I give even more titles to vassals that don't like me trying to appease them or is it just worsening the situation like, will they start hating me again after a while, but now with a bigger army to fight me if they rebel?
Your vassals should never have too many titles - in this case they will have power to singlehandedly overthrow you and usurp your title or make you to lower crown authority or taxes or levy size. And be sure - there will be time when they want it.
Also don't give titles to someone who hates you - in this case make them your vassal's vassal - this is a suitable solution for unlanded sons or brothers. It also makes them harder to raise war for your crown, because they should firstly became duchies, and this involves war with their liege, whom they may hate no so strongly.
Look for vassals' background - don't give land title to priests and mayors - they will have "Wrong government type" penalty. Respect - is everything.
Subscribe to RSS
You can fight with rebel vasslas, but not with all of them at the same time. I generally give land to members of my dynasty. The more landed members in your dynasty and the higher their prestige the bigger the prestige bonus when you start a new king and the lower the probability that you'll lose or that titles will pass out of your dynasty. Generally my recipe is this:. Other than that, try to make sure that your king's wife and you have high statesmanship so that you can manage a larger demense.
And once you've got some decent troops you can seize a lot of land in holy wars without all the issues seizing claims etc. This is great land for buying off dynasty members that are threatening.
Because of the debuff the land takes for a different religion conquer, your member won't be able to levy any troops on the land for 30 years.
Crusader Kings 2 Give_title Command
I once had a rebellion where the vassal could levy no troops at all. Also ,I've found that you can win holy wars against some of those enemies with large coastlines even if you have fewer troops if you're tricky using ships. Basically, drop your troops in one end of their territory spread them out to the minimum needed to siege as many territories as possible.
Hopefully you can win a couple sieges before the enemy 10k army makes it over your way. You can place a couple ships further down the coast as scouts, or even use a council member. Once the huge army makes it close, retreat to your ships. Don't fight it! Then use your ships to transport your army to other end of their coastline and start sieging over there. Rather than liberating the territories that you've already won, the enemy tends to walk all the way to where you started your new sieges.
Since you used ships you can get there many months before them. This is even easier if they're in another war, because their massed armies will tend to get distracted by the other enemy, giving you more time for conquering territory. You want to give one or two duchies to your successor so that they can start building up prestige. If you are going to do this when they are a child then make sure you betroth them first.
Give your other duchies always to unlanded courtiers from a "nobody" family. Try to pick courtiers with positive traits.A list of some of the most useful commands, including some events, to use if you want an added boost in your AGoT games, or you want to construct the world to your liking before you begin.
Use the play character cheat to get back into gameplay. This does NOT work on all commands however. If you character is leader of an army, in any province other than your capital, it will convert that province, otherwise it will only do this to your capital.
Dragon will produce an egg, which it will then give to its rider, or in the event of it having no rider, will keep itself and eventually hatch itself. Your email address will not be published. Click below to consent to the use of the cookie technology provided by vi video intelligence AG to personalize content and advertising. For more info please access vi's website.CK2 102: How to revoke titles and take over countries
Table of Contents. Welcome to this guide on AGoT Cheats. Below you will find a list of useful commands and events, including how to create bloodlines with traditional claims on duchy, or kingdom level titles and dragon hatching events. Vanilla Events Useful Vanilla events listed below. Dragon events and the such like are not in this section. Leave a Reply Cancel reply Your email address will not be published. Show purposes Show vendors.Titlesnobility titles their origin in Nobility or more correctly feudal titles in the medieval times are special suffixes or prefixes that are added to someone's name to signify either veneration, an official position or a designated obligation.
Titles in the middle ages were traditionally given to the nobility hence their namesa social class which developed throughout history and was then designated by facts or events to be able to possesses more privileges than members of most other classes in a society.
Because of this, membership is typically hereditary. The privileges associated with nobility may constitute substantial advantages over or relative to non-nobles e. Duke of Normandyor may be largely honorary e. Master of the Horseand vary from country to country and era to era. Traditionally, membership in the nobility has been regulated or acknowledged by the state. There is often a variety of ranks within the noble class, something that is clearly modeled and forms an integral part of Crusader Kings II.
In fact, most of the game's mechanics and user actions are centered on the balance of nobility's opinion of their liege hopefully you and the dynamics that result from feudal relationships that happen in the whole of the known Western World between the 11th and the 14th century. Barons are the chiefs of a Baronythat is to say a castle, always found under the authority of a Count.
He shares his rank with the Bishopchief of the Bishopric a church or abbey and the Mayorchief of a city. As said before, they are not playable, and their authority is limited, but their functions are fundamental: they provide taxes and with the appropriate constructions and advancements, levies too. Counts are where other, more powerful vassals and rulers draw their strength. Counts are rarely independent, as they cannot defend themselves against most kingdoms, empires, and even dukes. Counts typically try to work their way up to dukes and will oftentimes use assassination and other methods to gain or keep their power.
Dukes are the third highest ranked playable rulers. Dukes rule over one or more duchieseach composed of one or more counties. Dukes can be independent, but are more often vassals of powerful kings. Some independent dukes may be called Kings Petty Kingdoms or Grand Princes Grand Principalities Although it is not unheard of to find independent dukes, they are usually vassals to a king or emperor.
Merchant republics sometimes name their dukes Doges. Kings are the second highest ranked playable rulers. Kings rule over one or more kingdomseach composed of one or more duchies.If you've played Crusader Kings II for any decent length of time, you've almost certainly encountered what happens when vassals get too strong and dislike you.
If any single vassal gets strong enough to challenge your power, you're at constant risk of rebellion. Everything you've worked for could be undone in years. Thus I'll be going into how to prevent this from happening, concentrating on keeping your vassals weak. To prevent sizable rebellions, you have one primary goal: Prevent your vassals from having more power than you. This is achieved in multiple ways. First, you have to keep yourself strong.
Second, you don't want your vassals to hold a lot of titles. Third, you don't want your vassals to have a lot of vassals. Fourth, you want to keep your vassals happy. Keeping yourself strong in the long term primarily relies on two factors: Number and concentration of holdings, and construction.
You want to hold every single county in two duchies you own that are either bordering each other, or very close to each other. These two duchies should together have 7 to 10 counties so that you can use most of your demesne limit without having to construct holdings. By keeping your entire demesne in two duchies you avoid the penalty from having more than two duchies, and you avoid the penalties for vassals desiring your duchies.
No vassals will thus be able to plot for your duchies, thus keeping your powerbase secure. The advantage of keeping your demesne limited to a small geographical area is that you can now gather up your army very quickly, so you'll be able to respond quickly to any rebellion with very low risk of your units being picked off separately. Second, you want to upgrade your holdings as much as possible. This is covered in further detail in the installment on construction.
By upgrading your holdings you'll have more money available, and more troops. You'll also refill your levies faster, so you'll be able to recover from wars faster.
As your vassals will seldom be able to upgrade their holdings to the same extent as you, construction can give you a large advantage. The other side of the coin is keeping your vassals weak, and reducing their powerbase when possible. If you expand via conquest, you'll often have titles that you need to give out.
You should be quite careful about who you give these titles to, as it is easy to end up with a single vassal holding many titles, and eventually being able to challenge your power. The strategy I recommend for giving out counties goes like this: Search for characters that are not rulers, are of your religion, are male, and are of your culture.
You should then sort by dynasty, and scroll down to your own. You should now find someone who is not heir to anything, and whose heir does not own anything.
You then give that person a single county with all its holdings if applicable. The new count will then soon make the holdings in the county into vassals, and will be of no threat to you. For duchies you do much the same.
Search for characters that are rulers, are of your religion, and are of your culture. Sort by dynasty, and scroll down to your own. Find someone who owns a single county or barony.